

And he was doing this all less than 100 miles from where I was born and raised in Indiana. While Warren was working on games destined to arrive in arcades I was actually working in my local arcades playing and watching others play those games. Warren was pretty much in charge of his high school computer lab so was I only I had Apple II’s. Perhaps the most enjoyable part of reading this book is the fact that I am only five years younger than Warren, so I could easily related to nearly every historical reference mentioned as well as many of his personal ones.


With Q*bert on his resume Warren embarks on a multi-company, multi-game journey starting in the Chicago area and finally leading him to California. Warren’s tale begins in high school, then we follow him to college and finally his epic career journey starting with Gottlieb where his visionary tinkering with growing technology evolved into one of the most beloved classic arcade games. Warren’s writing style is quite endearing with a conversational tone that often felt like I was reading the narrator script for a yet-to-be-filmed documentary. Written by Warren Davis, creator of the classic Q*bert arcade game, this book takes us on an insightful journey through the 80’s and 90’s covering the birth and nearly two decades of arcade game development from a unique insider perspective. Thankfully, 2022 kicked off with an offer to review a new book from Santa Monica Press, Creating Q*bert and Other Classic Video Arcade Games, and I have to say, my interest in reading has been rejuvenated. It’s been almost three years since we posted our last book review either a result of limited game-related books or a lack of offers to review them – we don’t actively seek out such content. One of my New Year’s resolutions for 2022 is to try and read more books, which I can hopefully parlay into some fresh content for our channel.
